棒打疯猫^^

2023-12-29 11:46:13

欢迎来到程序小院

棒打疯猫

玩法:点击鼠标左键举起棒子打猫,等猫落下之后打,打飞猫遇到炸弹会弹飞更远距离,
遇到大便会停止前进游戏结束,看你能够打飞多远距离,快去打猫吧^^。

开始游戏icon-default.png?t=N7T8https://www.ormcc.com/play/gameStart/232

html

<div?id="gameDiv"></div>

css

canvas{
  position:absolute;	
  left:0;	
  top:0;	
  width:640;	
  height:960;	 	
  -ms-interpolation-mode:nearest-neighbor;	 	
  -webkit-transform:scale3d(1,1,1);	
  z-index:1;
}

js

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???DARKEN:?5,
???LIGHTEN:?6,
???COLOR_DODGE:?7,
???COLOR_BURN:?8,
???HARD_LIGHT:?9,
???SOFT_LIGHT:?10,
???DIFFERENCE:?11,
???EXCLUSION:?12,
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???SATURATION:?14,
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?????this._filterBlock?=?{
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??????filterPasses:?b
?????}
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???var?a,?b,?c,?d,?e,?f,?g,?h,?i,?j,?k,?l,?m,?n;
???this.rotation?!==?this.rotationCache?&&?(this.rotationCache?=?this.rotation,?
??????this._sr?=?Math.sin(this.rotation),?this._cr?=?Math.cos(this.rotation)),?
??????a?=?this.parent.worldTransform,?b?=?this.worldTransform,?c?=?this.pivot.x,?
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???get:?function()?{
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???}
??}),?Object.defineProperty(b.DisplayObjectContainer.prototype,?"height",?{
???get:?function()?{
????return?this.scale.y?*?this.getLocalBounds().height
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??????a.parent.removeChild(a),?a.parent?=?this,?this.children.splice(b,?0,?a),?
??????this.stage?&&?a.setStageReference(this.stage),?a;
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??????this.children.length)
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????if?(c?=?this.children.indexOf(a),?d?=?this.children.indexOf(b),?0?>?c?||?0?>?d)?
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????????child?of?the?caller.");
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???}
??},?b.DisplayObjectContainer.prototype.getChildAt?=?function(a)?{
???if?(a?>=?0?&&?a?<?this.children.length)?return?this.children[a];
???throw?new?Error("Supplied?index?does?not?exist?in?the?child?list,?or?the?
??????supplied?DisplayObject?must?be?a?child?of?the?caller")
??},?b.DisplayObjectContainer.prototype.removeChild?=?function(a)?{
???return?this.removeChildAt(this.children.indexOf(a))
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???var?b?=?this.getChildAt(a);
???return?this.stage?&&?b.removeStageReference(),?b.parent?=?void?0,?
??????this.children.splice(a,?1),?b
??},?b.DisplayObjectContainer.prototype.removeChildren?=?function(a,?b)?{
???var?f,?g,?h,?c?=?a?||?0,
????d?=?"number"?==?typeof?b???b?:?this.children.length,
????e?=?d?-?c;
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????return?f
???}
???throw?new?Error("Range?Error,?numeric?values?are?outside?the?acceptable?range")
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???if?(this.visible?&&?(b.DisplayObject.prototype.updateTransform.call(this),?
??????!this._cacheAsBitmap))
????for?(var?a?=?0,?c?=?this.children.length;?c?>?a;?a++)?
????????this.children[a].updateTransform()
??},?b.DisplayObjectContainer.prototype.getBounds?=?function(a)?{
???var?c,?d,?e,?f,?g,?h,?i,?j,?k,?l,?m,?n,?o;
???if?(0?===?this.children.length)?return?b.EmptyRectangle;
???for?(a?&&?(c?=?this.worldTransform,?this.worldTransform?=?a,?
??????this.updateTransform(),?this.worldTransform?=?c),?d?=?1?/?0,?e?=?1?/?0,?f?=?-1?/?0,
??????g?=?-1?/?0,?k?=?!1,?l?=?0,?m?=?this.children.length;?m?>?l;?l++)?n?=?
??????this.children[l],?n.visible?&&?(k?=?!0,?h?=?this.children[l].getBounds(a),?
??????d?=?d?<?h.x???d?:?h.x,?e?=?e?<?h.y???e?:?h.y,?i?=?h.width?+?h.x,?j?=?
??????h.height?+?h.y,?f?=?f?>?i???f?:?i,?g?=?g?>?j???g?:?j);
???return?k???(o?=?this._bounds,?o.x?=?d,?o.y?=?e,?o.width?=?f?-?d,?
??????o.height?=?g?-?e,?o)?:?b.EmptyRectangle
??},?b.DisplayObjectContainer.prototype.getLocalBounds?=?function()?{
???var?c,?d,?e,?a?=?this.worldTransform;
???for?(this.worldTransform?=?b.identityMatrix,?c?=?0,?d?=?this.children.length;?
??????d?>?c;?c++)?this.children[c].updateTransform();
???return?e?=?this.getBounds(),?this.worldTransform?=?a,?e
??},?b.DisplayObjectContainer.prototype.setStageReference?=?function(a)?{
???var?b,?c,?d;
???for?(this.stage?=?a,?this._interactive?&&?(this.stage.dirty?=?!0),?b?=?0,?
??????c?=?this.children.length;?c?>?b;?b++)?d?=?this.children[b],?
??????d.setStageReference(a)
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???var?a,?b,?c;
???for?(a?=?0,?b?=?this.children.length;?b?>?a;?a++)?c?=?this.children[a],?
??????c.removeStageReference();
???this._interactive?&&?(this.stage.dirty?=?!0),?this.stage?=?null
??},?b.DisplayObjectContainer.prototype._renderWebGL?=?function(a)?{
???if?(this.visible?&&?!(this.alpha?<=?0))?{
????if?(this._cacheAsBitmap)?return?this._renderCachedSprite(a),?void?0;
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????if?(this._mask?||?this._filters)?{
?????for?(this._filters?&&?(a.spriteBatch.flush(),?
??????????a.filterManager.pushFilter(this._filterBlock)),?
??????????this._mask?&&?(a.spriteBatch.stop(),?a.maskManager.pushMask(this.mask,?a),?
??????????a.spriteBatch.start()),?b?=?0,?c?=?this.children.length;?
??????????c?>?b;?b++)?this.children[b]._renderWebGL(a);
?????a.spriteBatch.stop(),?this._mask?&&?a.maskManager.popMask(this._mask,?a),?
??????????this._filters?&&?a.filterManager.popFilter(),?a.spriteBatch.start()
????}?else
?????for?(b?=?0,?c?=?this.children.length;?c?>?b;?b++)?
??????????this.children[b]._renderWebGL(a)
???}
??},?b.DisplayObjectContainer.prototype._renderCanvas?=?function(a)?{
???var?b,?c,?d;
???if?(this.visible?!==?!1?&&?0?!==?this.alpha)?{
????if?(this._cacheAsBitmap)?return?this._renderCachedSprite(a),?void?0;
????for?(this._mask?&&?a.maskManager.pushMask(this._mask,?a.context),?b?=?0,?
????????c?=?this.children.length;?c?>?b;?b++)?d?=?this.children[b],?d._renderCanvas(a);
????this._mask?&&?a.maskManager.popMask(a.context)
???}
??},?b.Sprite?=?function(a)?{
???b.DisplayObjectContainer.call(this),?this.anchor?=?new?b.Point,?this.texture?=?
??????a,?this._width?=?0,?this._height?=?0,?this.tint?=?16777215,?this.blendMode?=
??????b.blendModes.NORMAL,?
??????a.baseTexture.hasLoaded???this.onTextureUpdate()?:?(this.onTextureUpdateBind?=?
??????this.onTextureUpdate.bind(this),?this.texture.addEventListener("update",
??????this.onTextureUpdateBind)),?
??????this.renderable?=?!0
??},?b.Sprite.prototype?=?Object.create(b.DisplayObjectContainer.prototype),?
????b.Sprite.prototype.constructor?=?b.Sprite,?Object.defineProperty(b.Sprite.prototype,
????"width",?{
???get:?function()?{
????return?this.scale.x?*?this.texture.frame.width
???},
???set:?function(a)?{
????this.scale.x?=?a?/?this.texture.frame.width,?this._width?=?a
???}
??}),?Object.defineProperty(b.Sprite.prototype,?"height",?{
???get:?function()?{
????return?this.scale.y?*?this.texture.frame.height
???},
???set:?function(a)?{
????this.scale.y?=?a?/?this.texture.frame.height,?this._height?=?a
???}
??}),?b.Sprite.prototype.setTexture?=?function(a)?{
???this.texture?=?a,?this.cachedTint?=?16777215
??},?b.Sprite.prototype.onTextureUpdate?=?function()?{
???this._width?&&?(this.scale.x?=?this._width?/?this.texture.frame.width),?
??????this._height?&&?(this.scale.y?=?this._height?/?this.texture.frame.height)
??}

源码

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