NXOpenC++布尔求和命令
2024-01-01 15:32:58
一、概述
????????在进行批量布尔求和时,采用NXOpenC++的方式要比UFun的方式美观的多,个人认为,ufun中UF_MODL_unite_bodies函数采用的是两两进行合并,显示多个步骤,而NXOpenC++采用的是一个工具体和多个目标体进行合并,最终只显示一个步骤。具体原因个人目前不太清楚。
二、布尔求和
NXOpenC++
NXOpen::Session *theSession = NXOpen::Session::GetSession();
NXOpen::Part *workPart(theSession->Parts()->Work());
NXOpen::Part *displayPart(theSession->Parts()->Display());
vector<tag_t> thecycleTAG;
//找到工作部件所有的体
tag_t WorkPartTag1 = UF_PART_ask_display_part();
tag_t objTag1 = NULL_TAG;
UF_OBJ_cycle_objs_in_part1(WorkPartTag1, UF_solid_type, &objTag1);
int type1;
int subtype1;
while (objTag1 != NULL_TAG)
{
UF_OBJ_ask_type_and_subtype(objTag1, &type1, &subtype1);
if (!subtype1)
{
thecycleTAG.push_back(objTag1);
}
UF_OBJ_cycle_objs_in_part1(WorkPartTag1, UF_solid_type, &objTag1);
}
// ----------------------------------------------
// Menu: 插入(S)->组合(B)->合并(U)...
// ----------------------------------------------
NXOpen::Features::BooleanFeature *nullNXOpen_Features_BooleanFeature(NULL);
NXOpen::Features::BooleanBuilder *booleanBuilder1;
booleanBuilder1 = workPart->Features()->CreateBooleanBuilderUsingCollector(nullNXOpen_Features_BooleanFeature);
//建模公差
booleanBuilder1->SetTolerance(0.001);
//选择布尔类型——求和BooleanTypeUnite
booleanBuilder1->SetOperation(NXOpen::Features::Feature::BooleanTypeUnite);
//目标体的设置
NXOpen::Body *body1(dynamic_cast<NXOpen::Body *>(NXOpen::NXObjectManager::Get(thecycleTAG[0])));
bool added1;
added1 = booleanBuilder1->Targets()->Add(body1);
//工具体设置
NXOpen::ScCollector *scCollector2;//定义一个工具收集器
scCollector2 = workPart->ScCollectors()->CreateCollector();
std::vector<NXOpen::Body *> bodies1;//获得工具体的body
for (int i = 1; i < thecycleTAG.size(); i++)
{
NXOpen::Body *body(dynamic_cast<NXOpen::Body *>(NXOpen::NXObjectManager::Get(thecycleTAG[i])));
bodies1.push_back(body);
}
NXOpen::BodyDumbRule *bodyDumbRule1;
bodyDumbRule1 = workPart->ScRuleFactory()->CreateRuleBodyDumb(bodies1, true);
std::vector<NXOpen::SelectionIntentRule *> rules1(1);
rules1[0] = bodyDumbRule1;
scCollector2->ReplaceRules(rules1, false);
//设置目标体
booleanBuilder1->SetToolBodyCollector(scCollector2);
//创建、销毁
NXOpen::NXObject *nXObject1;
nXObject1 = booleanBuilder1->Commit();
booleanBuilder1->Destroy();
UFUN
std::vector<NXOpen::TaggedObject *> selectbodys = selection0->GetSelectedObjects();
//TaggedObject转化tag_t
std::vector<tag_t> body_ZX, body_FX;
for (int i = 0; i < (int)selectbodys.size(); i++)
{
body_ZX.push_back(selectbodys[i]->Tag());
body_FX.push_back(selectbodys[i]->Tag());
}
std::reverse(body_FX.begin(), body_FX.end());//反向排序
//进行循环
int j = 0;
for (int i = 0; i < (int)body_ZX.size(); i++)
{
for ( j =0 ; j < (int)body_FX.size(); j++)
{
if (body_ZX[i] != body_FX[j])
{
findbodyTAG = NULL_TAG;
findBody(body_ZX[i]); //找体
if (findbodyTAG != NULL_TAG)
{
creatUnite(body_FX[j], body_ZX[i]); //通过判断求和
}
}
}
if ((int)body_FX.size() > 1)//反向减一
{
body_FX.pop_back();
}
j = (int)body_FX.size();
}
原模型
NXOpenC++
UFUN
文章来源:https://blog.csdn.net/weixin_47753171/article/details/135317825
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