Vue3源码阅读笔记
2024/1/1:新年快乐,Vue2 一路走好~
Vue3源码结构分析
包的结构
github 上可以看到 Vue3 的代码是在vuejs/core
目录下,包当中一些重要的内容如下:
-
pnpm:提供多包的能力
-
rollup:构建工具,用于打包
此外也可以看到最大的不同就是类型校验的能力从flow
转变为了typescript
build 的能力
和 Vue2 类似,build
的能力集成在scripts
下的build.js
中,思路和Vue2相同,只是用的 npm 包不同。
Packages
下面来讲 packages 中核心的几个包:
-
compiler-core(核心编译时)
-
reactivity(composition API 响应式处理)
-
runtime-core(运行时处理)
-
vue(demo)
compiler-core
这块对应的是编译生成虚拟 DOM 的能力,也就是 AST 转换的过程。
index.ts
compile 的入口文件最主要的内容就是导出 compile 的内容,所以我们接下去要看 compile.ts 做了什么
export { baseCompile } from './compile'
compile.ts
这块这要是三方面的能力:
export function baseCompile(
source: string | RootNode,
options: CompilerOptions = {},
): CodegenResult {
// 1.
const ast = isString(source) ? baseParse(source, resolvedOptions) : source
// 2.
transform(
ast,
extend({}, resolvedOptions, {
nodeTransforms: [
...nodeTransforms,
...(options.nodeTransforms || []), // user transforms
],
directiveTransforms: extend(
{},
directiveTransforms,
options.directiveTransforms || {}, // user transforms
),
}),
)
// 3.
return generate(ast, resolvedOptions)
}
-
将 template 字符串解析成 AST
export function baseParse(input: string, options?: ParserOptions): RootNode {
reset()
currentInput = input
currentOptions = extend({}, defaultParserOptions)
tokenizer.mode =
currentOptions.parseMode === 'html'
? ParseMode.HTML
: currentOptions.parseMode === 'sfc'
? ParseMode.SFC
: ParseMode.BASE
tokenizer.inXML =
currentOptions.ns === Namespaces.SVG ||
currentOptions.ns === Namespaces.MATH_ML
const root = (currentRoot = createRoot([], input))
tokenizer.parse(currentInput)
root.loc = getLoc(0, input.length)
root.children = condenseWhitespace(root.children)
currentRoot = null
return root
}
这部分是通过定义Tokenizer
类,经过词法分析、语法分析、语义分析,最终生成了 AST。
const tokenizer = new Tokenizer(stack, {
onerr: emitError,
ontext(start, end) {...},
// 插值表达式
oninterpolation(start, end) {...},
// 标签
onopentagname(start, end) {...},
onopentagend(end) {...},
onclosetag(start, end) {...},
// 自闭合标签
onselfclosingtag(end) {...},
// 属性名
onattribname(start, end) {...},
// v-...指令
ondirname(start, end) {...}
})
以插值表达式为例,最终会返回的是一个对象,也就是基本的VNode
的形式。
export function createInterpolation(
content: InterpolationNode['content'] | string,
loc: SourceLocation,
): InterpolationNode {
return {
type: NodeTypes.INTERPOLATION,
loc,
content: isString(content)
? createSimpleExpression(content, false, loc)
: content,
}
}
-
将 AST 通过
transform
进行转换,因为此时的代码还不符合预期,需要更多定制化的处理
这里首先是通过createTransformContext
创建transform上下文
然后通过traverseNode
递归地去遍历之前生成的VNode
最后创建helpers
,会在生成代码时用到
export function transform(root: RootNode, options: TransformOptions) {
const context = createTransformContext(root, options)
traverseNode(root, context)
if (!options.ssr) {
createRootCodegen(root, context)
}
root.helpers = new Set([...context.helpers.keys()])
}
traverseNode
的过程如下,分析写在注释中了:
export function traverseNode(
node: RootNode | TemplateChildNode,
context: TransformContext,
) {
context.currentNode = node
const { nodeTransforms } = context
const exitFns = []
// 这里是类似车间的模式,nodeTransforms中集成了转化text、插值、element等能力
for (let i = 0; i < nodeTransforms.length; i++) {
const onExit = nodeTransforms[i](node, context)
if (onExit) {
if (isArray(onExit)) {
exitFns.push(...onExit)
} else {
exitFns.push(onExit)
}
}
}
// 根据节点的type去进行不同的操作
switch (node.type) {
case NodeTypes.INTERPOLATION:
if (!context.ssr) {
context.helper(TO_DISPLAY_STRING)
}
break
case NodeTypes.ELEMENT:
case NodeTypes.ROOT:
traverseChildren(node, context)
break
}
let i = exitFns.length
while (i--) {
exitFns[i]()
}
}
-
生成最终的代码
export function generate(
ast: RootNode,
options: CodegenOptions & {
onContextCreated?: (context: CodegenContext) => void
} = {},
): CodegenResult {
const context = createCodegenContext(ast, options)
const { mode, push } = context
const preambleContext = isSetupInlined
? createCodegenContext(ast, options)
: context
if (!__BROWSER__ && mode === 'module') {
genModulePreamble(ast, preambleContext, genScopeId, isSetupInlined)
} else {
genFunctionPreamble(ast, preambleContext)
}
const functionName = `render`
const args = ['_ctx', '_cache']
const signature =
!__BROWSER__ && options.isTS
? args.map(arg => `${arg}: any`).join(',')
: args.join(', ')
push(`function ${functionName}(${signature}) {`)
push(`return `)
genNode(ast.codegenNode, context)
push(`}`)
return {
ast,
code: context.code
}
}
其中,createCodegenContext
创建了生成代码的上下文:
function createCodegenContext(
ast: RootNode,
{
mode = 'function',
}: CodegenOptions,
): CodegenContext {
const context: CodegenContext = {
mode,
helper(key) {
return `_${helperNameMap[key]}`
},
push(code, newlineIndex = NewlineType.None, node) {
context.code += code
}
}
return context
}
genModulePreamble
提供了模块引入的相关编译能力
也就是对import xx as xx from 'vue'
的编译
function genModulePreamble(
ast: RootNode,
context: CodegenContext
) {
const { push } = context
if (ast.helpers.size) {
const helpers = Array.from(ast.helpers)
push(
`import { ${helpers
.map(s => `${helperNameMap[s]} as _${helperNameMap[s]}`)
.join(', ')} } from ${JSON.stringify(runtimeModuleName)}\n`,
NewlineType.End,
)
}
newline()
push(`export `)
}
genFunctionPreamble
则是对const {} = Vue
这样的引入的编译
function genFunctionPreamble(ast: RootNode, context: CodegenContext) {
const {
push,
newline,
runtimeModuleName,
runtimeGlobalName,
} = context
const VueBinding = runtimeGlobalName
const helpers = Array.from(ast.helpers)
if (helpers.length > 0) {
push(`const _Vue = ${VueBinding}\n`, NewlineType.End)
const staticHelpers = [
CREATE_VNODE,
CREATE_ELEMENT_VNODE,
CREATE_COMMENT,
CREATE_TEXT,
CREATE_STATIC,
]
.filter(helper => helpers.includes(helper))
.map(aliasHelper)
.join(', ')
push(`const { ${staticHelpers} } = _Vue\n`, NewlineType.End)
}
newline()
push(`return `)
}
到此,其实就是通过模板字符串拼接的动作,生成了Vue API能够识别的语言。
reactivity 响应式处理
这里可以看到,在导出代码的同时,这个包当中还提供了对应的测试用例,这块是vitest提供的能力,所以我们如果自己要做第三方库,要考虑到提供代码、类型声明文件、demo、文档以及测试用例。
index.ts
可以看到入口导出的是各种各样的composition API
export {
ref,
shallowRef,
isRef,
toRef,
toValue,
toRefs,
unref,
proxyRefs,
customRef,
triggerRef
} from './ref'
export {
reactive,
readonly,
isReactive,
isReadonly,
isShallow,
isProxy,
shallowReactive,
shallowReadonly,
markRaw,
toRaw
} from './reactive'
export {
computed
} from './computed'
export { deferredComputed } from './deferredComputed'
export {
effect,
stop,
enableTracking,
pauseTracking,
resetTracking,
pauseScheduling,
resetScheduling,
ReactiveEffect
} from './effect'
export { trigger, track, ITERATE_KEY } from './reactiveEffect'
export {
effectScope,
EffectScope,
getCurrentScope,
onScopeDispose,
} from './effectScope'
export { TrackOpTypes, TriggerOpTypes, ReactiveFlags } from './constants'
reactive.ts
在reactive当中,可以看到他创建了很多的WeakMap,这是为了更好地进行代码依赖的回收。
export const reactiveMap = new WeakMap<Target, any>()
export const shallowReactiveMap = new WeakMap<Target, any>()
export const readonlyMap = new WeakMap<Target, any>()
export const shallowReadonlyMap = new WeakMap<Target, any>()
接下去是去调用createReactiveObject
,根据不同的类型传入不同的Map和Handler。
可以看到返回的就是proxy,首先判断Map中是否存在proxy,如果存在就返回,不存在就new Proxy
所以重点就是Handler做了什么
function createReactiveObject(
target: Target,
isReadonly: boolean,
baseHandlers: ProxyHandler<any>,
collectionHandlers: ProxyHandler<any>,
proxyMap: WeakMap<Target, any>,
) {
const existingProxy = proxyMap.get(target)
if (existingProxy) {
return existingProxy
}
const proxy = new Proxy(
target,
targetType === TargetType.COLLECTION ? collectionHandlers : baseHandlers,
)
proxyMap.set(target, proxy)
return proxy
}
baseHandler.ts
baseReactiveHandler
每个handler其实都会传入isReadonly
和shallow
两个属性,接下去会做一些处理
-
在
isReadonly
为true
时,数据不能被set
,就不需要收集依赖了。 -
在
shallow
为true
是,直接返回表层的数据 -
在
res
是对象isReadonly
为false
时,就把内部所有对象用reactive
包裹,相当于递归调用
class BaseReactiveHandler implements ProxyHandler<Target> {
constructor(
protected readonly _isReadonly = false,
protected readonly _shallow = false,
) {}
get(target: Target, key: string | symbol, receiver: object) {
const isReadonly = this._isReadonly,
shallow = this._shallow
if (key === ReactiveFlags.IS_REACTIVE) {
return !isReadonly
} else if (key === ReactiveFlags.IS_READONLY) {
return isReadonly
} else if (key === ReactiveFlags.IS_SHALLOW) {
return shallow
} else if (key === ReactiveFlags.RAW) {
if (
receiver ===
(isReadonly
? shallow
? shallowReadonlyMap
: readonlyMap
: shallow
? shallowReactiveMap
: reactiveMap
).get(target) ||
Object.getPrototypeOf(target) === Object.getPrototypeOf(receiver)
) {
return target
}
return
}
const targetIsArray = isArray(target)
if (!isReadonly) {
if (targetIsArray && hasOwn(arrayInstrumentations, key)) {
return Reflect.get(arrayInstrumentations, key, receiver)
}
if (key === 'hasOwnProperty') {
return hasOwnProperty
}
}
const res = Reflect.get(target, key, receiver)
if (isSymbol(key) ? builtInSymbols.has(key) : isNonTrackableKeys(key)) {
return res
}
if (!isReadonly) {
// 在触发get的时候进行依赖收集
track(target, TrackOpTypes.GET, key)
}
if (shallow) {
return res
}
if (isRef(res)) {
return targetIsArray && isIntegerKey(key) ? res : res.value
}
if (isObject(res)) {
return isReadonly ? readonly(res) : reactive(res)
}
return res
}
}
MutableReactiveHandler
上面只进行了get时的处理,接下去要做set时的处理
class MutableReactiveHandler extends BaseReactiveHandler {
constructor(shallow = false) {
super(false, shallow)
}
set(
target: object,
key: string | symbol,
value: unknown,
receiver: object,
): boolean {
const result = Reflect.set(target, key, value, receiver)
if (target === toRaw(receiver)) {
if (!hadKey) {
// 在触发 set 的时候进行触发依赖
trigger(target, TriggerOpTypes.ADD, key, value)
} else if (hasChanged(value, oldValue)) {
trigger(target, TriggerOpTypes.SET, key, value, oldValue)
}
}
return result
}
}
trigger
trigger负责在set的时候触发依赖
export function trigger(
target: object,
type: TriggerOpTypes,
key?: unknown,
newValue?: unknown,
oldValue?: unknown,
oldTarget?: Map<unknown, unknown> | Set<unknown>,
) {
const depsMap = targetMap.get(target)
if (!depsMap) {
return
}
// 先收集deps
let deps: (Dep | undefined)[] = []
depsMap.forEach((dep, key) => {
deps.push(dep)
})
pauseScheduling()
for (const dep of deps) {
if (dep) {
triggerEffects(dep)
}
}
resetScheduling()
}
其他API
其他的的API通过ReactiveFlags
中的属性去处理,例如isReactive
:
export function isReactive(value: unknown): boolean {
if (isReadonly(value)) {
return isReactive((value as Target)[ReactiveFlags.RAW])
}
return !!(value && (value as Target)[ReactiveFlags.IS_REACTIVE])
}
其中,ReactiveFlags
声明如下:
export enum ReactiveFlags {
SKIP = '__v_skip',
IS_REACTIVE = '__v_isReactive',
IS_READONLY = '__v_isReadonly',
IS_SHALLOW = '__v_isShallow',
RAW = '__v_raw',
}
runtime-core
index.ts
这里暴露了大量的API,这里关注export { h } from './h'
和createAppAPI
h.ts
这里就是h
函数的声明,可以看到就是根据传入的参数去调用createVNode
export function h(type: any, propsOrChildren?: any, children?: any): VNode {
const l = arguments.length
if (l === 2) {
if (isObject(propsOrChildren) && !isArray(propsOrChildren)) {
// single vnode without props
if (isVNode(propsOrChildren)) {
return createVNode(type, null, [propsOrChildren])
}
// props without children
return createVNode(type, propsOrChildren)
} else {
// omit props
return createVNode(type, null, propsOrChildren)
}
} else {
if (l > 3) {
children = Array.prototype.slice.call(arguments, 2)
} else if (l === 3 && isVNode(children)) {
children = [children]
}
return createVNode(type, propsOrChildren, children)
}
}
createApp
这块创建了我们的App,包含我们开发时挂载到App上的很多内容的创建
export function createAppAPI<HostElement>(
render: RootRenderFunction<HostElement>,
hydrate?: RootHydrateFunction,
): CreateAppFunction<HostElement> {
return function createApp(rootComponent, rootProps = null) {
if (!isFunction(rootComponent)) {
rootComponent = extend({}, rootComponent)
}
const context = createAppContext()
const installedPlugins = new WeakSet()
let isMounted = false
const app: App = (context.app = {
_uid: uid++,
_component: rootComponent as ConcreteComponent,
_props: rootProps,
_container: null,
_context: context,
_instance: null,
version,
use(plugin: Plugin, ...options: any[]) {},
mixin(mixin: ComponentOptions) {},
component(name: string, component?: Component): any {},
directive(name: string, directive?: Directive) {},
mount(
rootContainer: HostElement,
isHydrate?: boolean,
namespace?: boolean | ElementNamespace,
): any {},
unmount() {},
provide(key, value) {},
})
return app
}
}
重点去看mount
,主要分成两部分的内容,首先是创建根节点,然后就是调用render
渲染根节点
mount(
rootContainer: HostElement,
isHydrate?: boolean,
namespace?: boolean | ElementNamespace,
): any {
if (!isMounted) {
const vnode = createVNode(rootComponent, rootProps)
vnode.appContext = context
render(vnode, rootContainer, namespace)
isMounted = true
app._container = rootContainer
return getExposeProxy(vnode.component!) || vnode.component!.proxy
}
},
render
其实render这部分就是调用patch
,这部分 Vue2 和 Vue3 没有区别,只是 diff 算法不同。
const render: RootRenderFunction = (vnode, container, namespace) => {
if (vnode == null) {
if (container._vnode) {
unmount(container._vnode, null, null, true)
}
} else {
patch(
container._vnode || null,
vnode,
container,
null,
null,
null,
namespace,
)
}
flushPreFlushCbs()
flushPostFlushCbs()
container._vnode = vnode
}
runtime-dom
Vue3靠虚拟dom,实现跨平台的能力,runtime-dom提供一个渲染器,这个渲染器可以渲染虚拟dom节点到指定的容器中,这就有点类似于react中的react-dom。
Vue3 diff
Vue3 diff算法的入口是patchChildren
函数,位于runtime-core
包下的renderer.ts
中
const patchChildren: PatchChildrenFn = (...) => {
const c1 = n1 && n1.children
const prevShapeFlag = n1 ? n1.shapeFlag : 0
const c2 = n2.children
const { patchFlag, shapeFlag } = n2
// 非全量diff,patchFlag > 0说明有动态属性
if (patchFlag > 0) {
// 分为子节点带key和不带key两种情况讨论
if (patchFlag & PatchFlags.KEYED_FRAGMENT) {
patchKeyedChildren(...)
return
} else if (patchFlag & PatchFlags.UNKEYED_FRAGMENT) {
// unkeyed
patchUnkeyedChildren(...)
return
}
}
// 如果是文本节点
if (shapeFlag & ShapeFlags.TEXT_CHILDREN) {
// 旧虚拟节点children是数组,也就是说就虚拟节点不是文本,就卸载旧节点
if (prevShapeFlag & ShapeFlags.ARRAY_CHILDREN) {
unmountChildren(c1 as VNode[], parentComponent, parentSuspense)
}
// 挂载新的文本节点
if (c2 !== c1) {
hostSetElementText(container, c2 as string)
}
} else {
if (prevShapeFlag & ShapeFlags.ARRAY_CHILDREN) {
if (shapeFlag & ShapeFlags.ARRAY_CHILDREN) {
// 如果是两个数组就只能进行全量diff
patchKeyedChildren(...)
} else {
// 如果新虚拟节点没有子节点了,那么就卸载就虚拟节点的子节点
unmountChildren(c1 as VNode[], parentComponent, parentSuspense, true)
}
} else {
// 旧虚拟节点是null或者文本,新虚拟节点是数组或者null
if (prevShapeFlag & ShapeFlags.TEXT_CHILDREN) {
hostSetElementText(container, '')
}
// 挂载新的虚拟节点
if (shapeFlag & ShapeFlags.ARRAY_CHILDREN) {
mountChildren(...)
}
}
}
}
那么我们接下去看没有key和有key的情况下的patch
patchUnkeyedChildren
const patchUnkeyedChildren = (...) => {
c1 = c1 || EMPTY_ARR
c2 = c2 || EMPTY_ARR
const oldLength = c1.length
const newLength = c2.length
// 取新旧节点当中较短的长度作为公共长度
const commonLength = Math.min(oldLength, newLength)
let i
// 这里就是递归的操作
for (i = 0; i < commonLength; i++) {
const nextChild = (c2[i] = optimized
? cloneIfMounted(c2[i] as VNode)
: normalizeVNode(c2[i]))
patch(...)
}
// 如果旧的子节点长度大于新的,那么就说明旧子节点需要卸载
if (oldLength > newLength) {
unmountChildren(...)
} else {
// 挂载新的子节点
mountChildren(...)
}
}
patchKeyedChildren
这里是Vue3 diff算法的核心
const patchKeyedChildren = (...) => {
let i = 0
const l2 = c2.length
let e1 = c1.length - 1 // 指针指向旧的尾节点
let e2 = l2 - 1 // 新尾节点指针
...
}
1.从头开始,遍历直到不相等为止,对相等的部分执行patch
while (i <= e1 && i <= e2) {
const n1 = c1[i]
const n2 = (c2[i] = optimized
? cloneIfMounted(c2[i] as VNode)
: normalizeVNode(c2[i]))
if (isSameVNodeType(n1, n2)) {
patch(
n1,
n2,
container,
null,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else {
break
}
i++
}
2.从尾节点开始向前遍历直到不相等为止,对相同的部分执行patch
while (i <= e1 && i <= e2) {
const n1 = c1[e1]
const n2 = (c2[e2] = optimized
? cloneIfMounted(c2[e2] as VNode)
: normalizeVNode(c2[e2]))
if (isSameVNodeType(n1, n2)) {
patch(
n1,
n2,
container,
null,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
} else {
break
}
e1--
e2--
}
3.如果旧的节点已经被处理完了,而新的节点还没有,就要通过patch
将新增节点挂载到正确的位置
if (i > e1) {
if (i <= e2) {
const nextPos = e2 + 1
const anchor = nextPos < l2 ? (c2[nextPos] as VNode).el : parentAnchor
while (i <= e2) {
patch(
null,
(c2[i] = optimized
? cloneIfMounted(c2[i] as VNode)
: normalizeVNode(c2[i])),
container,
anchor,
parentComponent,
parentSuspense,
namespace,
slotScopeIds,
optimized,
)
i++
}
}
}
4.如果旧节点还没遍历完,但新节点已经遍历完了,就进行unmount
else if (i > e2) {
while (i <= e1) {
unmount(c1[i], parentComponent, parentSuspense, true)
i++
}
}
5.如果第一次从前往后遍历和从后往前遍历之后,没有出现只剩下新增节点或是删除节点的情况下
-
首先,构建索引表,建立新节点的key和位置的映射。
const s1 = i
const s2 = i
const keyToNewIndexMap: Map<string | number | symbol, number> = new Map()
for (i = s2; i <= e2; i++) {
const nextChild = (c2[i] = optimized
? cloneIfMounted(c2[i] as VNode)
: normalizeVNode(c2[i]))
if (nextChild.key != null) {
if (__DEV__ && keyToNewIndexMap.has(nextChild.key)) {
warn(
`Duplicate keys found during update:`,
JSON.stringify(nextChild.key),
`Make sure keys are unique.`,
)
}
keyToNewIndexMap.set(nextChild.key, i)
}
}
-
构建新节点在旧节点中的索引的映射(数组)
let j
let patched = 0
const toBePatched = e2 - s2 + 1
let moved = false
let maxNewIndexSoFar = 0
const newIndexToOldIndexMap = new Array(toBePatched)
for (i = 0; i < toBePatched; i++) newIndexToOldIndexMap[i] = 0
for (i = s1; i <= e1; i++) {
const prevChild = c1[i]
if (patched >= toBePatched) {
unmount(prevChild, parentComponent, parentSuspense, true)
continue
}
let newIndex
if (prevChild.key != null) {
newIndex = keyToNewIndexMap.get(prevChild.key)
} else {
for (j = s2; j <= e2; j++) {
if (
newIndexToOldIndexMap[j - s2] === 0 &&
isSameVNodeType(prevChild, c2[j] as VNode)
) {
newIndex = j
break
}
}
}
if (newIndex === undefined) {
unmount(prevChild, parentComponent, parentSuspense, true)
} else {
newIndexToOldIndexMap[newIndex - s2] = i + 1
if (newIndex >= maxNewIndexSoFar) {
maxNewIndexSoFar = newIndex
} else {
moved = true
}
patch(...)
patched++
}
}
-
计算最长递增子序列,将剩下的部分进行移动,最终挂载
const increasingNewIndexSequence = moved
? getSequence(newIndexToOldIndexMap)
: EMPTY_ARR
j = increasingNewIndexSequence.length - 1
for (i = toBePatched - 1; i >= 0; i--) {
const nextIndex = s2 + i
const nextChild = c2[nextIndex] as VNode
const anchor =
nextIndex + 1 < l2 ? (c2[nextIndex + 1] as VNode).el : parentAnchor
if (newIndexToOldIndexMap[i] === 0) {
patch(...)
} else if (moved) {
if (j < 0 || i !== increasingNewIndexSequence[j]) {
move(nextChild, container, anchor, MoveType.REORDER)
} else {
j--
}
}
}
getSequence
Vue3通过贪心+二分的方法获取最长递增子序列,注意这里要获取的是最长递增子序列而不是它的长度,所以要对原算法进行改造,result存储的就是长度为i的递增子序列最小末位置的索引,具体代码如下:
function getSequence(arr: number[]): number[] {
const p = arr.slice()
const result = [0]
let i, j, u, v, c
const len = arr.length
for (i = 0; i < len; i++) {
const arrI = arr[i]
if (arrI !== 0) {
j = result[result.length - 1]
if (arr[j] < arrI) {
p[i] = j
result.push(i)
continue
}
u = 0
v = result.length - 1
// 二分查找,找到比arrI小的节点,更新result的值
while (u < v) {
c = (u + v) >> 1
if (arr[result[c]] < arrI) {
u = c + 1
} else {
v = c
}
}
if (arrI < arr[result[u]]) {
if (u > 0) {
p[i] = result[u - 1]
}
result[u] = i
}
}
}
u = result.length
v = result[u - 1]
while (u-- > 0) {
result[u] = v
v = p[v]
}
return result
}
虽然动态规划也可以实现最长递增子序列,但是需要两层循环去根据之前的最长递增子序列推导出 i+1 位置的情况,时间复杂度是O(n^2)
因此,贪心+二分是更好地选择,时间复杂度是O(nlogn)。
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