netty使用http和webSocket
2024-01-07 20:37:08
1:pom.xml配置
<dependency>
<groupId>io.netty</groupId>
<artifactId>netty-all</artifactId>
<version>4.1.73.Final</version>
</dependency>
2:Netty作为HTTP服务器
import io.netty.bootstrap.ServerBootstrap;
import io.netty.buffer.ByteBuf;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.http.*;
import io.netty.util.CharsetUtil;
public class HttpServer {
private final int port;
public HttpServer(int port) {
this.port = port;
}
public void start() throws Exception {
EventLoopGroup bossGroup = new NioEventLoopGroup(1);
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
ServerBootstrap b = new ServerBootstrap();
b.group(bossGroup, workerGroup)
.channel(NioServerSocketChannel.class)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline p = ch.pipeline();
// 添加 HTTP 编解码器和自定义的ChannelHandler
p.addLast(new HttpServerCodec());
p.addLast(new HttpObjectAggregator(1024 * 1024)); // 设置最大聚合大小为1MB
p.addLast(new LargeJsonHandler());
}
})
.option(ChannelOption.SO_BACKLOG, 128)
.childOption(ChannelOption.SO_KEEPALIVE, true);
// 绑定端口,开始接受进来的连接
ChannelFuture f = b.bind(port).sync();
// 等待服务器 socket 关闭
f.channel().closeFuture().sync();
} finally {
workerGroup.shutdownGracefully();
bossGroup.shutdownGracefully();
}
}
public static void main(String[] args) throws Exception {
new HttpServer(8080).start();
}
}
class LargeJsonHandler extends SimpleChannelInboundHandler<FullHttpRequest> {
@Override
public void channelRead0(ChannelHandlerContext ctx, FullHttpRequest request) throws Exception {
if (HttpUtil.is100ContinueExpected(request)) {
send100Continue(ctx);
}
ByteBuf content = request.content();
String jsonStr = content.toString(CharsetUtil.UTF_8);
// 在这里对 JSON 数据进行处理
System.out.println(jsonStr);
// 发送响应
FullHttpResponse response = new DefaultFullHttpResponse(HttpVersion.HTTP_1_1, HttpResponseStatus.OK);
response.headers().set(HttpHeaderNames.CONTENT_TYPE, "text/plain; charset=UTF-8");
response.content().writeBytes("OK".getBytes(CharsetUtil.UTF_8));
response.headers().set(HttpHeaderNames.CONTENT_LENGTH, response.content().readableBytes());
ctx.writeAndFlush(response);
}
private static void send100Continue(ChannelHandlerContext ctx) {
FullHttpResponse response = new DefaultFullHttpResponse(HttpVersion.HTTP_1_1, HttpResponseStatus.CONTINUE);
ctx.writeAndFlush(response);
}
@Override
public void channelReadComplete(ChannelHandlerContext ctx) {
// 写一个空的buf,并刷新写出区域。完成后关闭sock channel连接。
//ctx.writeAndFlush(Unpooled.EMPTY_BUFFER).addListener(ChannelFutureListener.CLOSE);
}
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) throws Exception {
cause.printStackTrace();
ctx.close();
}
}
注意:如果发送的JSO数据如果大于1M,是会分包发送的,每次发送都会执行channelReadComplete方法,所以不可以关闭通道,发送完数据才执行channelRead0方法
3:Netty作为webSocket服务器
package com.example.slave.netty.server;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.channel.*;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.SocketChannel;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.handler.codec.http.HttpObjectAggregator;
import io.netty.handler.codec.http.HttpServerCodec;
import io.netty.handler.codec.http.websocketx.WebSocketServerProtocolHandler;
/**
* @Description:
* @Author: xu
* @Data: 2024-2024/1/4-11
* @Version: V1.0
*/
public class CustomWebSocket {
private final int port;
public CustomWebSocket(int port) {
this.port = port;
}
public void start() throws Exception {
//设置用于连接的boss组, 可在构造器中定义使用的线程数 监听端口接收客户端连接,一个端口一个线程,然后转给worker组
//boss组用于监听客户端连接请求,有连接传入时就生成连接channel传给worker,等worker 接收请求 io多路复用,
EventLoopGroup bossGroup = new NioEventLoopGroup(1);
EventLoopGroup workerGroup = new NioEventLoopGroup();
try {
ServerBootstrap b = new ServerBootstrap();
b.group(bossGroup, workerGroup)
//定义使用的通道 可以选择是NIO或者是OIO 代表了worker在处理socket channel时的不同情况。oio只能1对1, nio则没有1对1对关系
//当netty要处理长连接时最好使用NIO,不然如果要保证效率 需要创建大量的线程,和io多路复用一致
.channel(NioServerSocketChannel.class)
//.channel(OioServerSocketChannel.class)
.childHandler(new ChannelInitializer<SocketChannel>() {
@Override
public void initChannel(SocketChannel ch) throws Exception {
ChannelPipeline p = ch.pipeline();
// 添加 HTTP 编解码器和自定义的ChannelHandler
p.addLast(new HttpServerCodec());
p.addLast(new HttpObjectAggregator(1024 * 1024)); // 设置最大聚合大小为1MB
p.addLast(new WebSocketServerProtocolHandler("/ws", "WebSocket", true, 65536 * 10));
p.addLast(new MyWebSocketHandler());
}
})
.option(ChannelOption.SO_BACKLOG, 128)
.childOption(ChannelOption.SO_KEEPALIVE, true);
// 绑定端口,开始接受进来的连接
ChannelFuture f = b.bind(port).sync();
// 等待服务器 socket 关闭
f.channel().closeFuture().sync();
} finally {
workerGroup.shutdownGracefully();
bossGroup.shutdownGracefully();
}
}
}
public class MyWebSocketHandler extends SimpleChannelInboundHandler<TextWebSocketFrame> {
public static ChannelGroup channelGroup;
static {
channelGroup = new DefaultChannelGroup(GlobalEventExecutor.INSTANCE);
}
//客户端与服务器建立连接的时候触发,
@Override
public void channelActive(ChannelHandlerContext ctx) throws Exception {
System.out.println("与客户端建立连接,通道开启!");
//添加到channelGroup通道组
channelGroup.add(ctx.channel());
}
//客户端与服务器关闭连接的时候触发,
@Override
public void channelInactive(ChannelHandlerContext ctx) throws Exception {
System.out.println("与客户端断开连接,通道关闭!");
channelGroup.remove(ctx.channel());
}
@Override
public void channelReadComplete(ChannelHandlerContext ctx) {
// 写一个空的buf,并刷新写出区域。完成后关闭sock channel连接。
ctx.writeAndFlush(Unpooled.EMPTY_BUFFER).addListener(ChannelFutureListener.CLOSE);
}
?
@Override
public void exceptionCaught(ChannelHandlerContext ctx, Throwable cause) {
// 关闭发生异常的连接
ctx.close();
}
//服务器接受客户端的数据信息,
@Override
protected void channelRead0(ChannelHandlerContext ctx, TextWebSocketFrame msg){
System.out.println("服务器收到的数据:" + msg.text());
//sendMessage(ctx);
sendAllMessage();
}
//给固定的人发消息
private void sendMessage(ChannelHandlerContext ctx) {
String message = "你好,"+ctx.channel().localAddress()+" 给固定的人发消息";
ctx.channel().writeAndFlush(new TextWebSocketFrame(message));
}
//发送群消息,此时其他客户端也能收到群消息
private void sendAllMessage(){
String message = "我是服务器,这里发送的是群消息";
channelGroup.writeAndFlush( new TextWebSocketFrame(message));
}
}
文章来源:https://blog.csdn.net/qq_19891197/article/details/135381585
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