【VTKExamples::Meshes】第一期 FillHoles
2024-01-03 14:29:37
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前言
本文分享VTKExamples的Meshes模块中的FillHoles样例,涉及vtkFillHolesFilter & vtkPolyDataNormals接口,希望对各位小伙伴有所帮助!
感谢各位小伙伴的点赞+关注,小易会继续努力分享,一起进步!
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目录
1. VTK自带样例
????????examples.vtk.org/site/Cxx/Meshes/FillHoles/
?????????
? ? ? ? 存在问题:填补的区域的法向量与输入部分的向量不同,需优化?
2. 优化后的样例
????????
?左下角为:将Normals的输出,添加到Renderer后的结果。
右下角为:将输入的PointData_normals数据输入到normals的输出PointData中,结果OK。
void zxExampleMesh::FillHoles()
{
vtkSmartPointer<vtkPolyData> input =
ReadPolyData("F:\\vtk\\VTKExamples-master\\src\\Testing\\Data\\Torso.vtp");
/*vtkSmartPointer<vtkPolyData> input =
ReadPolyData("F:\\MP_Project\\zxVTKLib\\ztInteractionApplication\\TestData\\Mesh\\testFillHoles.stl");*/
vtkSmartPointer<vtkNamedColors> colors =
vtkSmartPointer<vtkNamedColors>::New();
vtkSmartPointer<vtkFillHolesFilter> fillHolesFilter =
vtkSmartPointer<vtkFillHolesFilter>::New();
fillHolesFilter->SetInputData(input);
fillHolesFilter->SetHoleSize(100000.0);
fillHolesFilter->Update();
// Make the triangle winding order consistent
vtkSmartPointer<vtkPolyDataNormals> normals =
vtkSmartPointer<vtkPolyDataNormals>::New();
normals->SetInputData(fillHolesFilter->GetOutput());
normals->ConsistencyOn();
normals->SplittingOff();
normals->Update();
// Visualize
// Define viewport ranges
// (xmin, ymin, xmax, ymax)
double Viewport1[4] = { 0.0, 0.5, 0.5, 1.0 };
double Viewport2[4] = { 0.5, 0.5, 1.0, 1.0 };
double Viewport3[4] = { 0.0, 0.0, 0.5, 0.5 };
double Viewport4[4] = { 0.5, 0.0, 1.0, 0.5 };
// Create a mapper and actor
vtkSmartPointer<vtkPolyDataMapper> originalMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
originalMapper->SetInputData(input);
vtkSmartPointer<vtkProperty> backfaceProp =
vtkSmartPointer<vtkProperty>::New();
backfaceProp->SetDiffuseColor(1., 0., 0.);
vtkSmartPointer<vtkActor> originalActor =
vtkSmartPointer<vtkActor>::New();
originalActor->SetMapper(originalMapper);
originalActor->SetBackfaceProperty(backfaceProp);
originalActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Flesh").GetData());
vtkSmartPointer<vtkPolyDataMapper> filledMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
filledMapper->SetInputData(fillHolesFilter->GetOutput());
vtkSmartPointer<vtkActor> filledActor =
vtkSmartPointer<vtkActor>::New();
filledActor->SetMapper(filledMapper);
filledActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Flesh").GetData());
filledActor->SetBackfaceProperty(backfaceProp);
vtkPolyData* normalPD = vtkPolyData::New();
normalPD->DeepCopy(normals->GetOutput());
vtkSmartPointer<vtkPolyDataMapper> normalMapper =
vtkSmartPointer<vtkPolyDataMapper>::New();
normalMapper->SetInputData(normalPD);
vtkSmartPointer<vtkActor> normalActor =
vtkSmartPointer<vtkActor>::New();
normalActor->SetMapper(normalMapper);
normalActor->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Flesh").GetData());
normalActor->SetBackfaceProperty(backfaceProp);
#if 1
// Restore the original normals
normals->GetOutput()->GetPointData()->
SetNormals(input->GetPointData()->GetNormals());
#endif
vtkSmartPointer<vtkPolyDataMapper> normalMapper2 =
vtkSmartPointer<vtkPolyDataMapper>::New();
normalMapper2->SetInputData(normals->GetOutput());
vtkSmartPointer<vtkActor> normalActor2 =
vtkSmartPointer<vtkActor>::New();
normalActor2->SetMapper(normalMapper2);
normalActor2->GetProperty()->SetDiffuseColor(
colors->GetColor3d("Flesh").GetData());
normalActor2->SetBackfaceProperty(backfaceProp);
// Create a renderer, render window, and interactor
vtkSmartPointer<vtkRenderer> Renderer1 =
vtkSmartPointer<vtkRenderer>::New();
Renderer1->SetViewport(Viewport1);
vtkSmartPointer<vtkRenderer> Renderer2 =
vtkSmartPointer<vtkRenderer>::New();
Renderer2->SetViewport(Viewport2);
vtkSmartPointer<vtkRenderer> Renderer3 =
vtkSmartPointer<vtkRenderer>::New();
Renderer3->SetViewport(Viewport3);
vtkSmartPointer<vtkRenderer> Renderer4 =
vtkSmartPointer<vtkRenderer>::New();
Renderer4->SetViewport(Viewport4);
vtkSmartPointer<vtkRenderWindow> renderWindow =
vtkSmartPointer<vtkRenderWindow>::New();
renderWindow->SetSize(600, 300);
renderWindow->AddRenderer(Renderer1);
renderWindow->AddRenderer(Renderer2);
renderWindow->AddRenderer(Renderer3);
renderWindow->AddRenderer(Renderer4);
vtkSmartPointer<vtkRenderWindowInteractor> renderWindowInteractor =
vtkSmartPointer<vtkRenderWindowInteractor>::New();
renderWindowInteractor->SetRenderWindow(renderWindow);
// Add the actor to the scene
Renderer1->AddActor(originalActor);
Renderer2->AddActor(filledActor);
Renderer3->AddActor(normalActor);
Renderer4->AddActor(normalActor2);
Renderer1->SetBackground(colors->GetColor3d("PaleGreen").GetData());
Renderer3->SetBackground(colors->GetColor3d("LightGreen").GetData());
Renderer1->GetActiveCamera()->SetPosition(0, -1, 0);
Renderer1->GetActiveCamera()->SetFocalPoint(0, 0, 0);
Renderer1->GetActiveCamera()->SetViewUp(0, 0, 1);
Renderer1->GetActiveCamera()->Azimuth(30);
Renderer1->GetActiveCamera()->Elevation(30);
Renderer1->ResetCamera();
Renderer2->SetBackground(colors->GetColor3d("LightGreen").GetData());
Renderer4->SetBackground(colors->GetColor3d("PaleGreen").GetData());
// Share the camera
Renderer2->SetActiveCamera(Renderer1->GetActiveCamera());
Renderer3->SetActiveCamera(Renderer1->GetActiveCamera());
Renderer4->SetActiveCamera(Renderer1->GetActiveCamera());
// Render and interact
renderWindow->Render();
renderWindowInteractor->Start();
}
vtkSmartPointer<vtkPolyData> zxExampleMesh::ReadPolyData(const char* fileName)
{
vtkSmartPointer<vtkPolyData> polyData;
std::string extension = vtksys::SystemTools::GetFilenameExtension(std::string(fileName));
if (extension == ".ply")
{
vtkSmartPointer<vtkPLYReader> reader =
vtkSmartPointer<vtkPLYReader>::New();
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtp")
{
vtkSmartPointer<vtkXMLPolyDataReader> reader =
vtkSmartPointer<vtkXMLPolyDataReader>::New();
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".obj")
{
vtkSmartPointer<vtkOBJReader> reader =
vtkSmartPointer<vtkOBJReader>::New();
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".stl")
{
vtkSmartPointer<vtkSTLReader> reader =
vtkSmartPointer<vtkSTLReader>::New();
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".vtk")
{
vtkSmartPointer<vtkPolyDataReader> reader =
vtkSmartPointer<vtkPolyDataReader>::New();
reader->SetFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else if (extension == ".g")
{
vtkSmartPointer<vtkBYUReader> reader =
vtkSmartPointer<vtkBYUReader>::New();
reader->SetGeometryFileName(fileName);
reader->Update();
polyData = reader->GetOutput();
}
else
{
vtkSmartPointer<vtkSphereSource> source =
vtkSmartPointer<vtkSphereSource>::New();
source->Update();
polyData = source->GetOutput();
}
return polyData;
}
结论:
感谢各位小伙伴的点赞+关注,小易会继续努力分享,一起进步!
你的赞赏是我的最最最最大的动力(^U^)ノ~YO
文章来源:https://blog.csdn.net/qq_40041064/article/details/135359867
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