【VTKExamples::Visualization】第二期 TestAssignCellColorsFromLUT

2024-01-08 21:47:45

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前言

本文分享vtkPolyData渲染时如何为每个Cell指定一个颜色,希望对各位小伙伴有所帮助!

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1. 指定Cell颜色

void ztInteractionApplication::MakeLUT(size_t const& tableSize, vtkLookupTable* lut)
{
    vtkSmartPointer<vtkNamedColors> nc = vtkSmartPointer<vtkNamedColors>::New();

    lut->SetNumberOfTableValues(static_cast<vtkIdType>(tableSize));
    lut->Build();

    // Fill in a few known colors, the rest will be generated if needed
    lut->SetTableValue(0, nc->GetColor4d("Black").GetData());
    lut->SetTableValue(1, nc->GetColor4d("Banana").GetData());
    lut->SetTableValue(2, nc->GetColor4d("Tomato").GetData());
    lut->SetTableValue(3, nc->GetColor4d("Wheat").GetData());
    lut->SetTableValue(4, nc->GetColor4d("Lavender").GetData());
    lut->SetTableValue(5, nc->GetColor4d("Flesh").GetData());
    lut->SetTableValue(6, nc->GetColor4d("Raspberry").GetData());
    lut->SetTableValue(7, nc->GetColor4d("Salmon").GetData());
    lut->SetTableValue(8, nc->GetColor4d("Mint").GetData());
    lut->SetTableValue(9, nc->GetColor4d("Peacock").GetData());
}

//! Use a color transfer Function to generate the colors in the lookup table.
void ztInteractionApplication::MakeLUTFromCTF(size_t const& tableSize, vtkLookupTable* lut)
{
    vtkSmartPointer<vtkColorTransferFunction> ctf =
        vtkSmartPointer<vtkColorTransferFunction>::New();
    ctf->SetColorSpaceToDiverging();
    // Green to tan.
    ctf->AddRGBPoint(0.0, 0.085, 0.532, 0.201);
    ctf->AddRGBPoint(0.5, 0.865, 0.865, 0.865);
    ctf->AddRGBPoint(1.0, 0.677, 0.492, 0.093);

    lut->SetNumberOfTableValues(static_cast<vtkIdType>(tableSize));
    lut->Build();

    for (size_t i = 0; i < tableSize; ++i)
    {
        double* rgb;
        rgb = ctf->GetColor(static_cast<double>(i) / tableSize);
        lut->SetTableValue(static_cast<vtkIdType>(i), rgb);
    }
}

//! Create the cell data using the colors from the lookup table.
void ztInteractionApplication::MakeCellData(
    size_t const& tableSize, vtkLookupTable* lut, vtkUnsignedCharArray* colors)
{
    for (size_t i = 1; i < tableSize; i++)
    {
        double rgb[3];
        unsigned char ucrgb[3];
        // Get the interpolated color.
        // Of course you can use any function whose range is [0...1]
        // to get the required color and assign it to a cell Id.
        // In this case we are just using the cell (Id + 1)/(tableSize - 1)
        // to get the interpolated color.
        lut->GetColor(static_cast<double>(i) / (tableSize - 1), rgb);
        for (size_t j = 0; j < 3; ++j)
        {
            ucrgb[j] = static_cast<unsigned char>(rgb[j] * 255);
        }
        colors->InsertNextTuple3(ucrgb[0], ucrgb[1], ucrgb[2]);
        // Print out what we have.
        std::cout << "(";
        PrintColour<double[3]>(rgb);
        std::cout << ") (";
        PrintColour<unsigned char[3]>(ucrgb);
        std::cout << ")" << std::endl;
    }
}

template <typename T>
void ztInteractionApplication::PrintColour(T& rgb)
{
    // Don't do this in real code! Range checking etc. is needed.
    for (size_t i = 0; i < 3; ++i)
    {
        if (i < 2)
        {
            std::cout << static_cast<double>(rgb[i]) << " ";
        }
        else
        {
            std::cout << static_cast<double>(rgb[i]);
        }
    }
}

void ztInteractionApplication::on_assignCellColorsFromLUTAct_triggered()
{
    vtkSmartPointer<vtkNamedColors> nc = vtkSmartPointer<vtkNamedColors>::New();

    // Provide some geometry
    int resolution = 3;
    vtkSmartPointer<vtkPlaneSource> plane11 =
        vtkSmartPointer<vtkPlaneSource>::New();
    plane11->SetXResolution(resolution);
    plane11->SetYResolution(resolution);

    vtkSmartPointer<vtkPlaneSource> plane12 =
        vtkSmartPointer<vtkPlaneSource>::New();
    plane12->SetXResolution(resolution);
    plane12->SetYResolution(resolution);

    // Create a lookup table to map cell data to colors
    vtkSmartPointer<vtkLookupTable> lut1 = vtkSmartPointer<vtkLookupTable>::New();
    vtkSmartPointer<vtkLookupTable> lut2 = vtkSmartPointer<vtkLookupTable>::New();
    int tableSize = std::max(resolution * resolution + 1, 10);

    // Force an update so we can set cell data
    plane11->Update();
    plane12->Update();

    MakeLUT(tableSize, lut1);
    MakeLUTFromCTF(tableSize, lut2);

    vtkSmartPointer<vtkUnsignedCharArray> colorData1 =
        vtkSmartPointer<vtkUnsignedCharArray>::New();
    colorData1->SetName("colors"); // Any name will work here.
    colorData1->SetNumberOfComponents(3);
    std::cout << "Using a lookup table from a set of named colors." << std::endl;
    MakeCellData(tableSize, lut1, colorData1);
    // Then use SetScalars() to add it to the vtkPolyData structure,
    // this will then be interpreted as a color table.
    plane11->GetOutput()->GetCellData()->SetScalars(colorData1);

    vtkSmartPointer<vtkUnsignedCharArray> colorData2 =
        vtkSmartPointer<vtkUnsignedCharArray>::New();
    colorData2->SetName("colors");
    colorData2->SetNumberOfComponents(3);
    std::cout << "Using a lookup table created from a color transfer function."
        << std::endl;
    MakeCellData(tableSize, lut2, colorData2);
    plane12->GetOutput()->GetCellData()->SetScalars(colorData2);

    // Setup actor and mapper
    vtkSmartPointer<vtkPolyDataMapper> mapper11 =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper11->SetInputConnection(plane11->GetOutputPort());
    // Now, instead of doing this:
    // mapper11->SetScalarRange(0, tableSize - 1);
    // mapper11->SetLookupTable(lut1);
    // We can just use the color data that we created from the lookup table and
    // assigned to the cells:
    mapper11->SetScalarModeToUseCellData();
    mapper11->Update();

    vtkSmartPointer<vtkPolyDataMapper> mapper12 =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper12->SetInputConnection(plane12->GetOutputPort());
    mapper12->SetScalarModeToUseCellData();
    mapper12->Update();

    vtkSmartPointer<vtkXMLPolyDataWriter> writer =
        vtkSmartPointer<vtkXMLPolyDataWriter>::New();
    writer->SetFileName("pdlut.vtp");
    writer->SetInputData(mapper11->GetInput());
    // This is set so we can see the data in a text editor.
    writer->SetDataModeToAscii();
    writer->Write();
    writer->SetFileName("pdctf.vtp");
    writer->SetInputData(mapper12->GetInput());
    writer->Write();

    vtkSmartPointer<vtkActor> actor11 = vtkSmartPointer<vtkActor>::New();
    actor11->SetMapper(mapper11);
    vtkSmartPointer<vtkActor> actor12 = vtkSmartPointer<vtkActor>::New();
    actor12->SetMapper(mapper12);

    // Let's read in the data we wrote out.
    vtkSmartPointer<vtkXMLPolyDataReader> reader1 =
        vtkSmartPointer<vtkXMLPolyDataReader>::New();
    reader1->SetFileName("pdlut.vtp");

    vtkSmartPointer<vtkXMLPolyDataReader> reader2 =
        vtkSmartPointer<vtkXMLPolyDataReader>::New();
    reader2->SetFileName("pdctf.vtp");

    vtkSmartPointer<vtkPolyDataMapper> mapper21 =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper21->SetInputConnection(reader1->GetOutputPort());
    mapper21->SetScalarModeToUseCellData();
    mapper21->Update();
    vtkSmartPointer<vtkActor> actor21 = vtkSmartPointer<vtkActor>::New();
    actor21->SetMapper(mapper11);

    vtkSmartPointer<vtkPolyDataMapper> mapper22 =
        vtkSmartPointer<vtkPolyDataMapper>::New();
    mapper22->SetInputConnection(reader2->GetOutputPort());
    mapper22->SetScalarModeToUseCellData();
    mapper22->Update();
    vtkSmartPointer<vtkActor> actor22 = vtkSmartPointer<vtkActor>::New();
    actor22->SetMapper(mapper22);

    // Define viewport ranges.
    // (xmin, ymin, xmax, ymax)
    double viewport11[4] = { 0.0, 0.0, 0.5, 0.5 };
    double viewport12[4] = { 0.0, 0.5, 0.5, 1.0 };
    double viewport21[4] = { 0.5, 0.0, 1.0, 0.5 };
    double viewport22[4] = { 0.5, 0.5, 1.0, 1.0 };

    // Set up the renderers.
    vtkSmartPointer<vtkRenderer> ren11 = vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderer> ren12 = vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderer> ren21 = vtkSmartPointer<vtkRenderer>::New();
    vtkSmartPointer<vtkRenderer> ren22 = vtkSmartPointer<vtkRenderer>::New();

    // Setup the render windows
    vtkSmartPointer<vtkRenderWindow> renWin =
        vtkSmartPointer<vtkRenderWindow>::New();
    renWin->SetSize(600, 600);
    renWin->AddRenderer(ren11);
    renWin->AddRenderer(ren12);
    renWin->AddRenderer(ren21);
    renWin->AddRenderer(ren22);
    ren11->SetViewport(viewport11);
    ren12->SetViewport(viewport12);
    ren21->SetViewport(viewport21);
    ren22->SetViewport(viewport22);
    ren11->SetBackground(nc->GetColor3d("MidnightBlue").GetData());
    ren12->SetBackground(nc->GetColor3d("MidnightBlue").GetData());
    ren21->SetBackground(nc->GetColor3d("MidnightBlue").GetData());
    ren22->SetBackground(nc->GetColor3d("MidnightBlue").GetData());
    ren11->AddActor(actor11);
    ren12->AddActor(actor12);
    ren21->AddActor(actor21);
    ren22->AddActor(actor22);

    vtkSmartPointer<vtkRenderWindowInteractor> iren =
        vtkSmartPointer<vtkRenderWindowInteractor>::New();
    iren->SetRenderWindow(renWin);
    renWin->Render();
    iren->Start();
}

结论:

感谢各位小伙伴的点赞+关注,小易会继续努力分享,一起进步!

你的赞赏是我的最最最最大的动力(^U^)ノ~YO

文章来源:https://blog.csdn.net/qq_40041064/article/details/135460452
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