骑砍战团MOD开发(23)-呼延灼连环铁骑

2023-12-21 16:55:28

骑砍1战团mod开发-呼延灼连环铁骑踏平卡拉迪亚大陆_哔哩哔哩_bilibili?

一.铁骑初始化

      (0, 0, ti_once, [],[
        (try_for_agents, ":agent_no"),
           (agent_get_troop_id, ":agent_troop_id", ":agent_no"),
           (agent_get_horse, ":agent_horse", ":agent_no"),
           (try_begin),
              (eq, ":agent_troop_id", "trp_god_song_guard"),
              (agent_set_no_dynamics, ":agent_no", 1),
              (try_begin),
                 (neq, ":agent_horse", -1),
                 (agent_set_no_dynamics, ":agent_horse", 1),
              (try_end),
           (try_end),
           (try_begin),
              (eq, ":agent_troop_id", "trp_god_song_guard_back"),
              (agent_set_no_dynamics, ":agent_no", 1),
           (try_end),
        (try_end),
        (call_script, "script_spawn_horse_guard_chain"),
      ]),
      #refresh horse
      (0, 0, 0, [], [
        (init_position, pos3),
        (get_player_agent_no, ":player_agent"),
        (agent_get_horse, ":player_horse", ":player_agent"),
        (neq, ":player_horse", -1),
        (agent_get_position, pos3, ":player_horse"),
        (agent_get_position, pos9, ":player_horse"),
        (assign, ":index", 0),
        (try_for_agents, ":agent_no"),
           (agent_get_troop_id, ":agent_troop_id", ":agent_no"),
           (try_begin),
              (neg|agent_is_human, ":agent_no"),
              (eq, ":agent_troop_id", "trp_god_song_guard"),
              (try_begin),
                  (lt, ":index", 2),
                  (position_move_x, pos3, 150 , 0),
                  (agent_set_position, ":agent_no", pos3),
              (else_try),
                  (lt, ":index", 4),
                  (try_begin),
                     (eq, ":index", 2),
                     (position_move_x, pos3, -750 , 0),
                  (try_end),
                  (position_move_x, pos3, 150 , 0),
                  (agent_set_position, ":agent_no", pos3),
              (else_try),
                  (lt, ":index", 6),
                  (try_begin),
                     (eq, ":index", 4),
                     (position_move_x, pos3, 150 , 0),
                     (position_move_y, pos3, -900 , 0),
                  (try_end),
                  (position_move_y, pos3, 300 , 0),
                  (agent_set_position, ":agent_no", pos3),
              (else_try),
                  (lt, ":index", 10),
                  (try_begin),
                     (eq, ":index", 6),
                     (position_move_y, pos3, 300 , 0),
                  (try_end),
                  (position_move_y, pos3, 300 , 0),
                  (agent_set_position, ":agent_no", pos3),
              (try_end),
              (val_add, ":index", 1),
           (else_try),
              (eq, ":agent_troop_id", "trp_god_song_guard_back"),
              (position_move_y, pos9, -50 , 0),
              (position_move_z, pos9, 30 , 0),
              (agent_set_position, ":agent_no", pos9),
              (agent_set_animation, ":agent_no", "anim_god_horse_man_sit_down"),
           (try_end),
        (try_end),
        
      ]),

二.锁链初始化

  # spawn_horse_guard_chain
  # Input: none
  # Output: none 
  ("spawn_horse_guard_chain", [
    (init_position, pos1),
    (get_player_agent_no, ":player_agent"),
    (agent_get_horse, ":player_horse", ":player_agent"),
    (agent_get_position, pos1, ":player_horse"),
    (neq, ":player_horse", -1),
    (try_for_range, ":index", 0, 10),
      (spawn_scene_prop, "spr_chain_2m"),
    (try_end),
  ]),
  # refresh_horse_guard_chain
  # Input: none
  # Output: none 
  ("refresh_horse_guard_chain", [
    (init_position, pos4),
    (get_player_agent_no, ":player_agent"),
    (agent_get_horse, ":player_horse", ":player_agent"),
    (neq, ":player_horse", -1),
    (agent_get_position, pos4, ":player_horse"),
    (position_move_z, pos4, 150, 0),
    (assign, ":index", 0),
    (try_for_prop_instances, ":instance_no", "spr_chain_2m"),
       (try_begin),
          (lt, ":index", 4),
          (try_begin),
             (eq, ":index", 0),
             (position_move_x, pos4, -300, 0),
          (try_end),
          (position_move_x, pos4, 100, 0),
          (init_position, pos5),
          (position_copy_origin, pos5, pos4),
          (position_copy_rotation, pos5, pos4),
          (position_rotate_y, pos5, 90),
          (prop_instance_set_position, ":instance_no", pos5),
       (else_try),
          (lt, ":index", 10),
          (try_begin),
             (eq, ":index", 4),
             (position_move_x, pos4, -100, 0),
             (position_move_y, pos4, -750, 0),
          (try_end),
          (position_move_y, pos4, 250, 0),
          (init_position, pos5),
          (position_copy_origin, pos5, pos4),
          (position_copy_rotation, pos5, pos4),
          (position_rotate_x, pos5, 90),
          (prop_instance_set_position, ":instance_no", pos5),
       (try_end),
       (val_add, ":index", 1),
    (try_end),
  ]),

三.践踏伤害

      (1, 0, 0, [],[
        (init_position, pos7),
        (init_position, pos8),
        (get_player_agent_no, ":player_agent"),
        (try_for_agents, ":agent_no"),
          (agent_get_troop_id, ":agent_troop_id", ":agent_no"),
          (try_begin),
              (agent_is_human, ":agent_no"),
              (eq, ":agent_troop_id", "trp_god_song_guard"),
              (agent_get_position, pos7, ":agent_no"),
              (try_for_agents, ":agent_target_no"),
                 (neg|agent_is_ally, ":agent_target_no"),
                 (agent_is_alive, ":agent_target_no"),
                 (agent_get_position, pos8, ":agent_target_no"),
                 (get_distance_between_positions, ":distance", pos7, pos8),
                 (assign, reg1, ":distance"),
                 (display_message, "@ distance is {reg1}"),
                 (try_begin),
                    (lt, ":distance", 300),
                    (agent_deliver_damage_to_agent, ":player_agent", ":agent_target_no", 50, "itm_warhammer"),
                 (try_end),
              (try_end),
          (try_end),
        (try_end),
      ]),

文章来源:https://blog.csdn.net/qq_35829452/article/details/135132200
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