第11章 GUI Page400~402 步骤二 画直线
2023-12-22 23:50:22
运行效果:
源代码:
/***************************************************************
* Name: wxMyPainterApp.h
* Purpose: Defines Application Class
* Author: yanzhenxi (3065598272@qq.com)
* Created: 2023-12-21
* Copyright: yanzhenxi ()
* License:
**************************************************************/
#ifndef WXMYPAINTERAPP_H
#define WXMYPAINTERAPP_H
#include <wx/app.h>
class wxMyPainterApp : public wxApp
{
public:
virtual bool OnInit();
};
#endif // WXMYPAINTERAPP_H
/***************************************************************
* Name: wxMyPainterApp.cpp
* Purpose: Code for Application Class
* Author: yanzhenxi (3065598272@qq.com)
* Created: 2023-12-21
* Copyright: yanzhenxi ()
* License:
**************************************************************/
#include "wxMyPainterApp.h"
//(*AppHeaders
#include "wxMyPainterMain.h"
#include <wx/image.h>
//*)
IMPLEMENT_APP(wxMyPainterApp);
bool wxMyPainterApp::OnInit()
{
//(*AppInitialize
bool wxsOK = true;
wxInitAllImageHandlers();
if ( wxsOK )
{
wxMyPainterFrame* Frame = new wxMyPainterFrame(0);
Frame->Show();
SetTopWindow(Frame);
}
//*)
return wxsOK;
}
/***************************************************************
* Name: wxMyPainterMain.h
* Purpose: Defines Application Frame
* Author: yanzhenxi (3065598272@qq.com)
* Created: 2023-12-21
* Copyright: yanzhenxi ()
* License:
**************************************************************/
#ifndef WXMYPAINTERMAIN_H
#define WXMYPAINTERMAIN_H
//(*Headers(wxMyPainterFrame)
#include <wx/scrolwin.h>
#include <wx/sizer.h>
#include <wx/menu.h>
#include <wx/listbox.h>
#include <wx/frame.h>
#include <wx/statusbr.h>
//*)
class wxMyPainterFrame: public wxFrame
{
public:
wxMyPainterFrame(wxWindow* parent,wxWindowID id = -1);
virtual ~wxMyPainterFrame();
private:
//(*Handlers(wxMyPainterFrame)
void OnQuit(wxCommandEvent& event);
void OnAbout(wxCommandEvent& event);
void OnScrolledWindow1LeftDown(wxMouseEvent& event);
void OnScrolledWindow1MouseMove(wxMouseEvent& event);
void OnScrolledWindow1LeftUp(wxMouseEvent& event);
void OnScrolledWindow1Paint(wxPaintEvent& event);
//*)
//(*Identifiers(wxMyPainterFrame)
static const long ID_LISTBOX1;
static const long ID_SCROLLEDWINDOW1;
static const long idMenuQuit;
static const long idMenuAbout;
static const long ID_STATUSBAR1;
//*)
//(*Declarations(wxMyPainterFrame)
wxScrolledWindow* ScrolledWindow1;
wxStatusBar* StatusBar1;
wxListBox* ListBox1;
//*)
private:
bool _drawing; //绘图状态:真则表示正在绘图
wxPoint _startPosition, _currentPosition; //正在画的图形的开始位置和最新位置
DECLARE_EVENT_TABLE()
};
#endif // WXMYPAINTERMAIN_H
/***************************************************************
* Name: wxMyPainterMain.cpp
* Purpose: Code for Application Frame
* Author: yanzhenxi (3065598272@qq.com)
* Created: 2023-12-21
* Copyright: yanzhenxi ()
* License:
**************************************************************/
#include "wxMyPainterMain.h"
#include <wx/msgdlg.h>
#include <wx/dcclient.h>
//(*InternalHeaders(wxMyPainterFrame)
#include <wx/settings.h>
#include <wx/intl.h>
#include <wx/string.h>
//*)
//helper functions
enum wxbuildinfoformat {
short_f, long_f };
wxString wxbuildinfo(wxbuildinfoformat format)
{
wxString wxbuild(wxVERSION_STRING);
if (format == long_f )
{
#if defined(__WXMSW__)
wxbuild << _T("-Windows");
#elif defined(__UNIX__)
wxbuild << _T("-Linux");
#endif
#if wxUSE_UNICODE
wxbuild << _T("-Unicode build");
#else
wxbuild << _T("-ANSI build");
#endif // wxUSE_UNICODE
}
return wxbuild;
}
//(*IdInit(wxMyPainterFrame)
const long wxMyPainterFrame::ID_LISTBOX1 = wxNewId();
const long wxMyPainterFrame::ID_SCROLLEDWINDOW1 = wxNewId();
const long wxMyPainterFrame::idMenuQuit = wxNewId();
const long wxMyPainterFrame::idMenuAbout = wxNewId();
const long wxMyPainterFrame::ID_STATUSBAR1 = wxNewId();
//*)
BEGIN_EVENT_TABLE(wxMyPainterFrame,wxFrame)
//(*EventTable(wxMyPainterFrame)
//*)
END_EVENT_TABLE()
wxMyPainterFrame::wxMyPainterFrame(wxWindow* parent,wxWindowID id)
: _drawing(false), _startPosition(0, 0), _currentPosition(0, 0)
{
//(*Initialize(wxMyPainterFrame)
wxMenuItem* MenuItem2;
wxMenuItem* MenuItem1;
wxMenu* Menu1;
wxBoxSizer* BoxSizer1;
wxMenuBar* MenuBar1;
wxMenu* Menu2;
Create(parent, id, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE, _T("id"));
SetClientSize(wxSize(208,94));
BoxSizer1 = new wxBoxSizer(wxHORIZONTAL);
ListBox1 = new wxListBox(this, ID_LISTBOX1, wxDefaultPosition, wxSize(168,68), 0, 0, 0, wxDefaultValidator, _T("ID_LISTBOX1"));
BoxSizer1->Add(ListBox1, 0, wxALL|wxEXPAND, 5);
ScrolledWindow1 = new wxScrolledWindow(this, ID_SCROLLEDWINDOW1, wxDefaultPosition, wxDefaultSize, wxVSCROLL|wxHSCROLL, _T("ID_SCROLLEDWINDOW1"));
ScrolledWindow1->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_WINDOW));
BoxSizer1->Add(ScrolledWindow1, 1, wxALL|wxEXPAND, 5);
SetSizer(BoxSizer1);
MenuBar1 = new wxMenuBar();
Menu1 = new wxMenu();
MenuItem1 = new wxMenuItem(Menu1, idMenuQuit, _("Quit\tAlt-F4"), _("Quit the application"), wxITEM_NORMAL);
Menu1->Append(MenuItem1);
MenuBar1->Append(Menu1, _("&File"));
Menu2 = new wxMenu();
MenuItem2 = new wxMenuItem(Menu2, idMenuAbout, _("About\tF1"), _("Show info about this application"), wxITEM_NORMAL);
Menu2->Append(MenuItem2);
MenuBar1->Append(Menu2, _("Help"));
SetMenuBar(MenuBar1);
StatusBar1 = new wxStatusBar(this, ID_STATUSBAR1, 0, _T("ID_STATUSBAR1"));
int __wxStatusBarWidths_1[1] = { -1 };
int __wxStatusBarStyles_1[1] = { wxSB_NORMAL };
StatusBar1->SetFieldsCount(1,__wxStatusBarWidths_1);
StatusBar1->SetStatusStyles(1,__wxStatusBarStyles_1);
SetStatusBar(StatusBar1);
SetSizer(BoxSizer1);
Layout();
ScrolledWindow1->Connect(wxEVT_PAINT,(wxObjectEventFunction)&wxMyPainterFrame::OnScrolledWindow1Paint,0,this);
ScrolledWindow1->Connect(wxEVT_LEFT_DOWN,(wxObjectEventFunction)&wxMyPainterFrame::OnScrolledWindow1LeftDown,0,this);
ScrolledWindow1->Connect(wxEVT_LEFT_UP,(wxObjectEventFunction)&wxMyPainterFrame::OnScrolledWindow1LeftUp,0,this);
ScrolledWindow1->Connect(wxEVT_MOTION,(wxObjectEventFunction)&wxMyPainterFrame::OnScrolledWindow1MouseMove,0,this);
Connect(idMenuQuit,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&wxMyPainterFrame::OnQuit);
Connect(idMenuAbout,wxEVT_COMMAND_MENU_SELECTED,(wxObjectEventFunction)&wxMyPainterFrame::OnAbout);
//*)
}
wxMyPainterFrame::~wxMyPainterFrame()
{
//(*Destroy(wxMyPainterFrame)
//*)
}
void wxMyPainterFrame::OnQuit(wxCommandEvent& event)
{
Close();
}
void wxMyPainterFrame::OnAbout(wxCommandEvent& event)
{
wxString msg = wxbuildinfo(long_f);
wxMessageBox(msg, _("Welcome to..."));
}
void wxMyPainterFrame::OnScrolledWindow1LeftDown(wxMouseEvent& event)
{
/*若为真,表示此时正处于绘画转态,也就没有必要设置_drawing
和取画图的其实点了,这种情况对应着,在画图中,按着左键拖动过程中*/
if(_drawing)
{
return;
}
_drawing = true;
_startPosition = event.GetPosition();
}
void wxMyPainterFrame::OnScrolledWindow1MouseMove(wxMouseEvent& event)
{
if(!_drawing)//不在绘画状态?
{
return;//直接退出
}
_currentPosition = event.GetPosition();
ScrolledWindow1->Refresh();
}
void wxMyPainterFrame::OnScrolledWindow1LeftUp(wxMouseEvent& event)
{
if(!_drawing)//不在绘画状态?
{
return; //直接推出
}
_currentPosition = event.GetPosition();
ScrolledWindow1->Refresh();
_drawing = false; //结束绘画状态
}
void wxMyPainterFrame::OnScrolledWindow1Paint(wxPaintEvent& event)
{
wxPaintDC dc(ScrolledWindow1);
dc.DrawLine(_startPosition, _currentPosition);
}
关键代码:
增加私有成员数据
初始化成员数据
实现鼠标按下,移动,抬起三个函数
实现画图函数
文章来源:https://blog.csdn.net/yanzhenxi/article/details/135159924
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本文来自互联网用户投稿,该文观点仅代表作者本人,不代表本站立场。本站仅提供信息存储空间服务,不拥有所有权,不承担相关法律责任。 如若内容造成侵权/违法违规/事实不符,请联系我的编程经验分享网邮箱:veading@qq.com进行投诉反馈,一经查实,立即删除!